Zombies & Tyrants were removed from RE5!
The zombies were changed to Majini because the developers believed another zombie-filled game might not be able to hold it’s own through to the very end. Group attacks and organized assaults would not have been possible with zombies.
Anyways I’m currently toiling away at what should be the last Udon book review for the week; The Art of Resident Evil 5. It’s an amazing book. Look for the review tomorrow.
As much fun as these reviews are to write; facts are facts. Book reviews on a videogame websites tend to get overlooked. That’s why I’m taking this bit of info I gleaned from The Art of Resident Evil 5 and posting it here. I think it’s interesting enough to point out to you non-book review reading members of the internet audience.
The back of The Art of Resident Evil 5 features tons of words and pictures that describe material that was cut from the game. Traditional “Romero-style” zombies, a revamped version of the Tyrant, and revision of the hallucination scares that die-hard Resident Evil fans know from the pre-release version of Resident Evil 4(commonly known as Resident Evil 3.5) were all planned for the title at one point or another. There’s tons of other stuff that was also cut from the game.
Makes you wonder how much of Resident Evil Revelations on the 3DS is adapted material that was originally planned for Resident Evil 5. We know the game will have good old puking zombies again, maybe that other stuff will make the cut too?
DO YOU THINK RE4 and RE5 would have been better off with REAL zombies?
RESIDENT EVIL 5 HD 720p WALLPAPER
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BIOHAZARD 5 [RESIDENT EVIL] SOLD 229,000 USED PS3 COPIES IN JAPAN IN 2009
New Famitsu market research data for the Japanese video game industry revealed that about 229,000 used copies of Biohazard 5 for the PlayStation 3 were sold in 2009. New copy sales in the same year amounted to 508,959 copies, meaning that roughly 44% of those new copies were eventually sold back to trade-in shops.
To put the data into context, gamers in Japan have a higher incentive to resell their games to used game dealers than their Western counterparts because Japanese games retain a relatively high value for the first few months after launch. The trade-in stores give the option of receiving either store credit or cash for games, with a mere 10% subtraction for cash. Japanese trade-in standards are also much stricter than in the U.S. Any sort of blemish will reduce the value of a game, so often used games in Japan look as good as new, reducing the incentive to buy new. Short games and games with little replay value are also traded in very quickly, as are games deemed not very good.
click photo to see the TOP 25 Used Games of 2009!